Wraith guilds guide

Guild is the craft and curse your Restless soul practices in Wraith: The Oblivion 20th Anniversary Edition. Sixteen guilds each mastered an Arcanos: the art of dead will; before the guild war shattered Stygia. This guide lists every guild so you can choose how your wraith haunts the Skinlands and survives the Shadow.

Sixteen guilds and their Arcanoi: a Session Zero reference for Oblivion chronicles.

Lore and chronicle tone

Stygia, guild memory, and the Shadow

Wraiths are passion and regret given shape. Guild culture survives as reputation, smuggled training, and forbidden texts. Your Shadow: the enemy within: learns as you do. Chronicle tone blends grief, bureaucracy, and horror. Guild tells your Storyteller which Arcanoi teachers appear and which legionnaires still hate your badge.

Fetters, Passions, and the Skinlands

Every wraith is moored by Fetters and fueled by Passions. Guild skill changes how you protect or exploit those ties. A Pardoner without Fetters is still a wraith; but hollow. Document what you love and what you haunt on the sheet; guild explains how you fight Oblivion.

Rules and creation flow

Arcanoi and guild training

Each guild teaches an Arcanos: Argos, Castigate, Embody, and others. Starting ratings and allowed arts depend on chronicle and creation rules. The wizard records guild, Arcanoi, Passions, Fetters, and Shadow on the dossier PDF. Re-export when you learn new arts or lose a Fetter.

Pathos, Corpus, and the Shroud

Pathos fuels miracles; Corpus is your dead body; the Shroud separates you from the Quick. Guild arts change how you cross that veil: Artificers ride machines, Proctors wear flesh, Haunters bend lights. Note starting ties to Necropoli or legions in backgrounds.

At a glance

The sixteen guilds

Guilds of the Restless with their signature Arcanoi.

Harbingers

Masters of Argos: guides through the Tempest who map Byways and escort souls between storms. Couriers of the dead sea.

Pardoners

Keepers of Castigate: confront Shadows, negotiate Angst, and sell mercy as craft. Therapists and inquisitors of the psyche.

Proctors

Artisans of Embody: teach solid presence in the Skinlands, crafting believable bodies from plasm. The dead who still attend meetings.

Oracles

Readers of Fatalism: trade omens, doomed threads, and truths fate writes early. Prophets few want at parties.

Alchemists

Workers of Flux: bend plasm and Underworld physics into volatile tools. Mad chemists of the Labyrinth.

Artificers

Riders of Inhabit: fuse with machines, wiring cold metal to ghostly will. Ghosts in the phone lines.

Solicitors

Whisperers of Intimation: nudge mortal minds through the Shroud with suggestion and dreams. Lawyers of the almost-heard.

Chanteurs

Voices of Keening: weaponize song and wail to cut grief and fear. Sirens of the Underworld.

Monitors

Weavers of Lifeweb: study Fetters, sense attachments, broker bonds that moor wraiths to life. Mapmakers of love and debt.

Mnemoi

Archivists of Mnemosynis: recover memory and read psychic residue. Historians who edit what you were.

Masquers

Sculptors of Moliate: reshape Corpus and wear faces truer than the original. Body artists of the dead.

Spooks

Brawlers of Outrage: strike through the Shroud and answer insult with force. Street fighters of plasm.

Haunters

Tricksters of Pandemonium: stage classic haunts, bending light and nerves until mortals break. Poltergeists with curriculum.

Sandmen

Dreamers of Phantasm: drag minds into shared nightmares where their rules hold. Architects of sleep.

Puppeteers

Riders of Puppetry: skinride the Quick, sharing senses and routing injuries. Passengers in living flesh.

Usurers

Bankers of Usury: lend, steal, and store Pathos as brutal currency. Loan sharks of the soul.

Ready to build a sheet? Read the Wraith Oblivion character creator

What you get

  • Sixteen guilds in the wizard
  • Arcanoi and Shadow support
  • Passions and Fetters on the dossier
  • Sheet-aligned PDF export

How to create a character

  1. 1

    Compare guilds

    Match Arcanos to how you want to haunt the living.

  2. 2

    Create your wraith

    Set guild, Passions, Fetters, and Shadow in the wizard.

  3. 3

    Export PDF

    Download the dossier for Stygian chronicles.

Storyteller and player tips

Storyteller guidance

Guild war lore can be background or active plot. Define how teachers are found after the guilds fell. Export PDFs with Shadow and Passions visible when Catharsis looms.

Player guidance

Choose guild for Arcanos fantasy, not only combat. Write one Fetter scene you fear and one Passion you will chase. Update the dossier when Fetters break: stories pivot there.

Frequently asked questions

How many guilds?

Sixteen guilds, each tied to a signature Arcanos.

Which edition?

Wraith: The Oblivion 20th Anniversary Edition.

Is the Shadow on the sheet?

Yes. Shadow details are part of creation and export.

Can I learn multiple Arcanoi?

Chronicle and XP rules govern additional arts: confirm with your Storyteller.

Free to use?

Yes. Guide and creator are free.

Turkish support?

Wraith hub and wizard support English and Turkish.

Guild war lore?

Background varies by chronicle; guilds survive as culture and training.

Official tool?

No. Independent fan project under the Dark Pack license.

More guides

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Music attribution

Music

  • Alien — Kai Tangata
  • Overseer — Slayed
  • Peter Gundry — Lucifer's Hymn | Choir
  • Rob Dougan — Clubbed to Death · The Matrix (OST)
  • Two Feathers — Wraith: The Oblivion - Afterlife - Main Theme
  • OMNIA Poëtree - Gröne Lunden

More hub / line cues to be listed as finalized. Rights remain with the artists.

Trademark notice

Legal:

Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. World of Darkness and related names are trademarks of Paradox Interactive AB.