Hunter creeds guide

In Hunter: The Reckoning, creed is the philosophy that shapes how your hunter approaches the Vigil. It defines when convictions ignite, which edges feel natural, and how your cell argues about mercy versus necessity. Five creeds cover most V5 chronicles: this guide explains each so you can choose before opening the sheet. For classic 1999 Reckoning H20, use the Hunter H20 character creator guide instead.

Five creeds, five ways to hunt; compare conviction fields and archetypes for Session Zero.

Lore and chronicle tone

Creed as ethics under fire

Hunters are ordinary people who saw the truth and chose to fight back. Creed is not a class; it is the moral lens they use when the supernatural closes in. A Faithful hunter and an Underground hunter may share a cell, but they will disagree about collateral damage, publicity, and when to strike. Creed conversations are chronicle fuel: use them to define what your hunters will not do even when monsters demand it.

Cells, drives, and the Vigil

Creed sits beside drive: the personal obsession that pulled your hunter into the Vigil. Drives change; creeds shift more slowly. Cells survive when hunters respect each other's creed triggers even when tactics diverge. Document both in the creator so your Storyteller can stage scenes that test conviction without blindsiding the table.

Rules and creation flow

Conviction fields and edges

Each creed lists a field: the type of hunt action that most reliably stirs conviction and edge use. Entrepreneurial hunters gain momentum while building, repairing, or augmenting during a hunt; Martial hunters peak in direct physical conflict. The Darkness Weaver wizard captures creed, drive, edges, and cell ties on the dossier for PDF export.

Archetypes as starting prompts

Every creed offers sample archetypes: not exclusive builds, but quick concept seeds like Data Liberator, Absolver, or Button Man. Pick an archetype when you need a hook fast, then customize skills and edges to match your mortal history. Archetypes help new players avoid choice paralysis at Session Zero.

At a glance

The five creeds

Core Hunter V5 creeds with conviction field and sample archetypes.

Entrepreneurial

Conviction field: building, inventing, augmenting, or repairing while on the Hunt. Hunters who tinker under pressure: fixers, engineers, and promoters who turn chaos into leverage. Archetypes include Full-Time Part-Timer, Contract Broker, Influencer, and Club Promoter.

Faithful

Conviction field: direct conflict with the supernatural while on the Hunt. Crusaders who meet monsters head-on with sacred or ideological certainty. Archetypes include Absolver, Death's-Brink Convert, Physical Specimen, and Apostate.

Inquisitive

Conviction field: gaining information during the Hunt: research, interrogation, surveillance. Investigators who believe knowledge is the first weapon. Archetypes include Data Liberator, Claims Specialist, Adjunct Professor, and Route Driver.

Martial

Conviction field: physical conflict while on the Hunt. Soldiers and scrapper types who trust muscle and training when fear hits. Archetypes include Dropout, Engineer, Burned Asset, and Sharpshooter.

Underground

Conviction field: stealth and subterfuge in service of the Hunt. Spies and infiltrators who win by not being seen. Archetypes include Button Man, Gallery Owner, Smuggler, and Mole.

Ready to build a sheet? Read the Hunter character creator

What you get

  • All five creeds in the wizard
  • Drive and edge support
  • Cell notes on the dossier
  • Sheet-aligned PDF export

How to create a character

  1. 1

    Compare creeds

    Match conviction fields to how you want your hunter to hunt.

  2. 2

    Build in the Hunter creator

    Set creed, drive, edges, and mortal identity in the wizard.

  3. 3

    Share with your cell

    Export PDFs so the table sees everyone's philosophy at a glance.

Storyteller and player tips

Storyteller guidance

Build scenes that touch multiple creed fields in one session so every hunter can earn conviction. Ask cells to define one shared line they will not cross: then break it carefully. Export PDFs with creed and drive visible for quick reference during combat.

Player guidance

Choose the creed you want to argue about, not the one with the 'best' edges. Pair creed with a mundane job that explains your skills. When conviction fires, describe how your philosophy colors the action; mechanics reward roleplay consistency.

Frequently asked questions

How many creeds are there?

Five core creeds ship with the Hunter V5 flow in Darkness Weaver.

Can I change creed later?

Major creed shifts are rare in lore; discuss with your Storyteller before rewriting the sheet.

Do creeds grant different edges?

Edge access depends on chronicle and creation rules; creed shapes conviction triggers more than raw power lists.

Is this Hunter V5?

Yes. The guide aligns with Hunter: The Reckoning 5th Edition style creation.

Free to use?

Yes. Guide and creator are free in the browser.

Turkish localization?

Hunter hub and wizard support English and Turkish.

Can I build a whole cell?

Create each hunter separately and share PDFs with your group.

Official tool?

No. Independent fan project under the Dark Pack license.

More guides

Darkness Weaver is an independent fan-made tool. It is not produced by, affiliated with, or endorsed by Paradox Interactive AB. World of Darkness and related marks are trademarks of Paradox Interactive AB, used with permission under the Dark Pack license.

Copyright © 2026 Darkness Weaver. All rights reserved.

Music attribution

Music

  • Alien — Kai Tangata
  • Overseer — Slayed
  • Peter Gundry — Lucifer's Hymn | Choir
  • Rob Dougan — Clubbed to Death · The Matrix (OST)
  • Two Feathers — Wraith: The Oblivion - Afterlife - Main Theme
  • OMNIA Poëtree - Gröne Lunden

More hub / line cues to be listed as finalized. Rights remain with the artists.

Trademark notice

Legal:

Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. World of Darkness and related names are trademarks of Paradox Interactive AB.