Vampire Character Creator (Masquerade, Dark Ages, V20 Dark Ages)
Brujah Clan Guide (V20)
Brujah is a cornerstone lineage in Vampire: The Masquerade 20th Anniversary chronicles. Classic V20 creation assigns three in-clan Disciplines (Celerity, Potence, Presence) and a clan weakness that follows your Kindred for every session: Difficulty to resist frenzy rises with lost Humanity. Use this guide when your table runs Camarilla courts, Sabbat packs, or independent cities with 7/5/3 attribute pools and anniversary sheet layout. For Fifth Edition rules, see the Brujah V5 clan guide instead.

Lore and chronicle tone
Brujah in V20 chronicles
V20 emphasizes sect politics, prestation, and elders who remember centuries of betrayal. Brujah NPCs arrive with expectations: boons owed, feeding rights contested, and clan stereotypes used as weapons in Elysium. Players can subvert the stereotype, but the chronicle should notice the friction. Generation, sire, and Path or Humanity rating still matter as much as clan; document them on the sheet so Storytellers can call for social rolls when lineage opens or closes doors. In long-running chronicles, Brujah histories also shape domain claims: who held the prince's ear last decade, which regent still owes a life boon, and which Anarch cell remembers your sire's betrayal.
Gothic horror and the long night
Where V5 stresses Hunger and Convictions, V20 often tracks moral erosion through Humanity or Paths of Enlightenment. Brujah weakness is a reliable scene hook: Difficulty to resist frenzy rises with lost Humanity. Build stories where the curse complicates truces, feeding, or Masquerade maintenance rather than only combat. Bloodlines such as Brujah may require Storyteller permission; agree on Discipline spreads and XP costs before locking the sheet. Classic tables also use derangements, blood bonds, and elder manipulation; your clan weakness is the most visible part of that personal horror every player at the table can recognize.
Rules and creation flow
In-clan Disciplines and creation
Brujah characters select from Celerity, Potence, Presence as in-clan Disciplines during V20 creation. Dot spreads follow chronicle rules for starting powers; Darkness Weaver validates clan-legal picks and exports them on the anniversary sheet. Consider which Disciplines support your concept's first arcs: social control, stealth, ritual magic, or survival in hostile domains.
Weakness, ghouls, and PDF export
Record the clan weakness on the dossier: Difficulty to resist frenzy rises with lost Humanity. Optional ghoul retainers inherit domitor-linked Disciplines and blood bond tracking on linked sheets. After creation, export a PDF aligned to V20 layout for print or digital chronicle packets. Re-export when your Storyteller grants XP or approves bloodline merits.
Storyteller and player tips
Table advice
Storytellers: name one Brujah elder in the city and one rumor the clan hates. Players: write one mortal tie the Beast threatens. Compare sibling clans in the Vampire V20 character creator guide, then return here when you commit to Brujah. If your chronicle uses house rules for starting freebies or Paths, note them in dossier comments before the first session.
Frequently asked questions
What Disciplines do Brujah have in V20?
Brujah has Celerity, Potence, Presence as in-clan Disciplines in Vampire: The Masquerade 20th Anniversary.
What is the Brujah clan weakness in V20?
Difficulty to resist frenzy rises with lost Humanity.
Is Brujah different in V5?
Yes. Discipline spreads, weakness wording, and chronicle tone differ between V20 and V5. Use the edition toggle on the Vampire hub to open the correct creator and clan guide.
Can I build Brujah in Darkness Weaver?
Yes. Open the Vampire V20 character creator, select Brujah, and export a sheet-aligned PDF with validated Disciplines and clan weakness.