Vampire Character Creator (Masquerade, Dark Ages, V20 Dark Ages)
Salubri Clan Guide (V20)
Salubri is a cornerstone lineage in Vampire: The Masquerade 20th Anniversary chronicles. This entry covers a bloodline; confirm Storyteller approval before creation. Classic V20 creation assigns three in-clan Disciplines (Auspex, Fortitude, Obeah) and a clan weakness that follows your Kindred for every session: Third eye; hunted reputation among other clans. Use this guide when your table runs Camarilla courts, Sabbat packs, or independent cities with 7/5/3 attribute pools and anniversary sheet layout. For Fifth Edition rules, see the Salubri V5 clan guide instead.

Lore and chronicle tone
Salubri in V20 chronicles
V20 emphasizes sect politics, prestation, and elders who remember centuries of betrayal. Salubri NPCs arrive with expectations: boons owed, feeding rights contested, and clan stereotypes used as weapons in Elysium. Players can subvert the stereotype, but the chronicle should notice the friction. Generation, sire, and Path or Humanity rating still matter as much as clan; document them on the sheet so Storytellers can call for social rolls when lineage opens or closes doors. In long-running chronicles, Salubri histories also shape domain claims: who held the prince's ear last decade, which regent still owes a life boon, and which Anarch cell remembers your sire's betrayal.
Gothic horror and the long night
Where V5 stresses Hunger and Convictions, V20 often tracks moral erosion through Humanity or Paths of Enlightenment. Salubri weakness is a reliable scene hook: Third eye; hunted reputation among other clans. Build stories where the curse complicates truces, feeding, or Masquerade maintenance rather than only combat. Bloodlines such as Salubri may require Storyteller permission; agree on Discipline spreads and XP costs before locking the sheet. Classic tables also use derangements, blood bonds, and elder manipulation; your clan weakness is the most visible part of that personal horror every player at the table can recognize.
Rules and creation flow
In-clan Disciplines and creation
Salubri characters select from Auspex, Fortitude, Obeah as in-clan Disciplines during V20 creation. Dot spreads follow chronicle rules for starting powers; Darkness Weaver validates clan-legal picks and exports them on the anniversary sheet. Consider which Disciplines support your concept's first arcs: social control, stealth, ritual magic, or survival in hostile domains.
Weakness, ghouls, and PDF export
Record the clan weakness on the dossier: Third eye; hunted reputation among other clans. Optional ghoul retainers inherit domitor-linked Disciplines and blood bond tracking on linked sheets. After creation, export a PDF aligned to V20 layout for print or digital chronicle packets. Re-export when your Storyteller grants XP or approves bloodline merits.
Storyteller and player tips
Table advice
Storytellers: name one Salubri elder in the city and one rumor the clan hates. Players: write one mortal tie the Beast threatens. Compare sibling clans in the Vampire V20 character creator guide, then return here when you commit to Salubri. If your chronicle uses house rules for starting freebies or Paths, note them in dossier comments before the first session.
Frequently asked questions
What Disciplines do Salubri have in V20?
Salubri has Auspex, Fortitude, Obeah as in-clan Disciplines in Vampire: The Masquerade 20th Anniversary.
What is the Salubri clan weakness in V20?
Third eye; hunted reputation among other clans.
Is Salubri different in V5?
Yes. Discipline spreads, weakness wording, and chronicle tone differ between V20 and V5. Use the edition toggle on the Vampire hub to open the correct creator and clan guide.
Can I build Salubri in Darkness Weaver?
Yes. Open the Vampire V20 character creator, select Salubri, and export a sheet-aligned PDF with validated Disciplines and clan weakness.